

Unlike when they first encountered PC MMORPG, users can now afford to spend money on their hobbies. RPG mobile game users are mostly economically stable. So what does this have to do with spending so much money on RPG games? In addition, people in their 30s and 40s prefer MMORPG games because they cannot perform greatly in strategic simulation or FPS games compared to those aged between 10-20. This is called the MMORPG Nostalgic situation. Now that a lot of PC games are converted to mobile games, people in their 30s and 40s are able to easily access these nostalgic RPG games. Other strategic and action games such as Starcraft, Sudden Attack, and KartRider were released, however, MMORPG was still the leading game. These people mostly encountered PC MMORPG in their 20s. In South Korea, most MMORPG mobile game users are in their 30s and 40s. This is due to the type of users of RPG games. The top 3 mobile games in Korea with the most sales are all RPG games: Lineage M, Lineage 2M, and R2M. RPG games have been also dominating sales for years. MMORPG Nostalgic situation attracted the target users The more time users spend in the game, the more they get attached to it. These MMORPG games require a lot of time and effort to play compared to other games, which causes users to spend an excessive amount of time playing the game. In fact, data of the top 5 average game usage times consists of only RPG games. South Koreans love MMORPGs, especially Lineage. In fact, the average amount of time people spend playing mobile RPG games is more than 3 times the amount of the second category game. While RPG mobile games are only fourth in the number of users, people spend the most time playing them. Mobile MMORPG Users Spend The Most Time and Money In addition, understanding games in terms of popularity (number of users) is also very crucial.

What’s more important is to understand the types of games people spend the most time and money on. It doesn’t necessarily mean the most popular, or loved games.
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Having the most used in a category can simply mean there are many simple, small-size games in that category that users can download without deep consideration. People play these puzzle games for killing times, but they don’t go as trendy and popular as other games. However, this doesn’t necessarily mean puzzle games are better than other games. This is because puzzle games are majorly used for killing times, similar to how people scroll down Facebook or Tiktok.

Puzzle mobile games have the most users not only in South Korea but throughout the majority of the countries. Puzzle or quiz-related mobile games have the most users. However, It is very important to understand South Korea’s mobile gaming market and trends in order to successfully break into the market. South Korea’s gaming industry is estimated to be worth over $7 billion. The South Korean mobile gaming market is very attractive for many global companies. Compared to 2019, mobile game users increased by 4% and ARPMAU (Average Revenue Per Monthly Active User) increased by 24%. The average amount of money a user spends on games is $16 per month. Analysis of South Korea’s mobile gaming marketĪs of August 2020, there are 19.84 million mobile game users in South Korea - an increase of 670 thousand users from 2019. In addition, it is estimated at over 70% of Korea’s population plays mobile games. Despite the small population, South Korea ranks 4th in the world in the mobile gaming market at 6.5% after the United States, China, and Japan. Even in South Korea, the mobile gaming market is growing big. South Koreans have shown their love and skills in gaming through Starcraft, Overwatch, League of Legends, and many other games. South Korea is very famous for its gaming culture.
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So how is the mobile gaming market in South Korea shaping up? This will be a full breakdown of the mobile gaming market in Korea which we will continue to update. The trend has changed and seems to settle as mobile games. People discussed for years whether the gaming market would focus on consoles, virtual reality games, PC, or mobile games. Experts believe it will reach over $300 billion by 2025. The gaming industry is growing at a very fast pace throughout the entire world.
